GCDsaver 1.2.10 - 28/08/2026
- Added multiple required buff/debuff IDs per ability.
- IDs are separated with commas; any matching effect satisfies the requirement.
- Existing single-ID settings remain compatible, and duplicate or invalid IDs are ignored.

GCDsaver 1.2.9 - 28/08/2026
- Replaced the career-mechanic +/- stepper with a directly editable numeric field.
- Typed values are rounded and clamped to the supported -250 to 250 range when saved.

GCDsaver 1.2.8 - 28/08/2026
- Added per-ability career-mechanic rules with minimum, maximum and exact-value modes.
- Reads GetCareerResource and refreshes button state through PLAYER_CAREER_RESOURCE_UPDATED.
- Adapted NerfedButtons handling for signed Archmage/Shaman mechanics and the Rune Priest/Zealot toggle state.
- Added a separate Career mechanic editor tab and M>, M< and M= button markers.
- Unavailable mechanic values block conservatively and show a localized combat warning.

GCDsaver 1.2.7 - 25/08/2026
- Added a per-ability effect-refresh window from 0 to 30 seconds in 0.5-second steps for target/self stack conditions.
- Matching effects block while their remaining duration is above the configured window and allow recasting at or below it.
- A value of 0 preserves the previous behavior; permanent effects always remain blocked.
- Added a separate Effect refresh editor tab, R button markers and live button-state updates as effects cross the threshold.

GCDsaver 1.2.6 - 25/08/2026
- Fixed potion/item quantities being hidden or clipped by GCDsaver markers. Markers now use their own overlay label and the native item counter remains untouched.
- Restored the original GCDsaver 1.0.7 WindowGameAction gate for every configured blocker.
- Virtual cooldown and target-HP limits now suppress the real action on both press and release, including keyboard activation.
- ALT/SHIFT configuration clicks can no longer execute the underlying ability or item on release.
- Widened all ability-editor combo boxes and shortened the target-HP condition labels so options are fully visible.

GCDsaver 1.2.5 - 25/08/2026
- Added per-ability HP limits for the ability, friendly, hostile or self target.
- Added minimum/maximum target HP thresholds in 5% steps.
- Missing selected targets fall back to the player's own health.
- Added A/F/H/S +/- button markers for target health rules.

GCDsaver 1.2.4 - 25/08/2026
- Fixed action blocking when TexturedButtons replaces the hotbar click/key handler after GCDsaver.
- GCDsaver now safely restores its blocker at the front of the handler chain without recursion.
- A blocked ability no longer reaches the base handler that sends the cast.

GCDsaver 1.2.3 - 25/08/2026
- Fixed virtual cooldowns for instant abilities without a real cooldown.
- Added confirmation through the GCD and server-side Sequencer slot advances when PLAYER_BEGIN_CAST is not emitted.
- Rejected activations no longer start the virtual cooldown fallback.

GCDsaver 1.2.2 - 25/08/2026
- Increased stepper rows to 82px so +/- buttons no longer overlap their labels.
- Increased surrounding editor row spacing; the advanced tab now ends at 404px inside a 450px content area.
- Stored the localization source as Windows-1252 because this WAR client interprets Lua source bytes as ANSI, including wide-string literals.
- Verified Spanish accents and ñ are single-byte CP1252 characters instead of misread UTF-8 sequences.
GCDsaver 1.2.1 - 25/08/2026
- Reworked the per-ability editor into Main limits and Advanced limits tabs.
- Increased row spacing so labels, combo boxes, steppers and help text no longer overlap.
- Added English and Spanish localization, with English as the default.
- Added a saved Use Spanish setting; changing it rebuilds both configuration windows in the selected language.
- Spanish UI now uses wide-string literals so accents and ñ render correctly in the WAR client.
- Localized combat alerts, chat feedback and status messages.
GCDsaver 1.2.0 - 25/08/2026
- Merged PotsSaver AP/HP rules into GCDsaver.
- ALT + left click now opens a per-ability limits editor instead of cycling a setting.
- Added per-ability virtual cooldowns (0.5s steps, up to 300s).
- Added required buff/debuff conditions by effect ID and target type, optionally cast by the player.
- Removed the temporary global WindowGameAction override that could block unrelated actions.
- Unified button markers so condition, AA, AP/HP, CD and FX indicators coexist and item counts are preserved.
- Kept SHIFT + left click as the legacy quick condition rotation, including No conditions.
- Old /potssaver command aliases and PotsSaver.OpenConfig() now open GCDsaver settings.
1.1.0
- Integrated a bonus-adjusted melee auto-attack timer based on Swinger
- Added per-ability AA lead settings from 0 to 3 seconds in 0.5-second steps (ALT-left click)
- Added AA-aware blocking for instant and cast-time abilities
- Made the final SHIFT-left-click state explicitly No conditions
- Fixed condition symbols disappearing/erroring when a rule rotates to an empty state
- Reapplies symbols after hotbar, page and equipment updates
- Preserves all existing stack, self-stack, Immovable and Unstoppable rules
- AA timer credits: Sullemunk and Emissary
1.0.10
- Restored stable /assist-safe base
- Restored S1/S2/S3 self-stack programming and display
- Restored self-buff blocking logic without reintroducing the global WindowGameAction hook
- Credits: Talladego, SWF, Kpihuss
