UnrealDBAnnouncer Changelog
===========================

1.2 (2026-04-20)
----------------
- Added ready check and bio prompt alerts by subscribing to the default UI `ReadyCheck:` packet stream.
- Added a dedicated `readycheck` sound keyword, `files\readycheck.wav`, and `/udba alerts readycheck on|off|toggle`.
- Added `ready` and `bio` slash aliases for manually testing the ready check alert sound.
- Added a `files\readycheck.wav` to be used with the ready alert check.
- Expanded the optional defeat alert into a random pool using `files\defeat.wav` plus `files\defeat2.wav` through `files\defeat7.wav`.
- Normalized the new defeat pool clips to better match the existing alert volume.
- Documented that `defeat2` through `defeat7` are narrator clips from Darkest Dungeon.

1.1 (2025-12-26)
----------------
- Added scenario pop, fortress reservation, and LotD ticket alerts with toggles.
- Added optional defeat alert on player death (default OFF).
- Added `/udba` commands for listing keywords, playing sounds, and managing alert toggles/status (requires LibSlash).
- AutoIt helper now resolves paths from the addon folder and special-cases scenario pops (notify + window flash).
- Added `SOUND_FILES.txt` documentation for shipped WAVs.

1.0 (original release)
----------------------
- Initial public release described in the forum post.
- Original forum post: https://www.returnofreckoning.com/forum/viewtopic.php?t=32918
