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2.0.5 | community fix | 2026-06-11 | 3 lines

Fixed pulses randomly not firing when another ability was cast (global
cooldown overwriting the button's max cooldown) or when the bar refreshed
while moving. Cooldown peaks are now tracked per ability internally.
Also cached ability types to avoid calling GetAbilityData every frame.
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r24 | wikki | 2011-01-06 01:34:21 +0000 (Thu, 06 Jan 2011) | 1 line
Changed paths:
   A /tags/2.0.4 (from /trunk:23)

Tagging as 2.0.4
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r23 | wikki | 2011-01-06 01:33:52 +0000 (Thu, 06 Jan 2011) | 3 lines
Changed paths:
   M /trunk/Source/wcdp.lua
   M /trunk/Wikkis Cooldown Pulse.mod

Fixed an issue where the same ability wouldnt pulse back to back.

Mark 2.0.4
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