Wtes

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Please remember to keep info in regards to HOW an addon works, what it SHOULD do in the description and all temporary things(doesn't work now etc.) in the comments.

Addon function (taken from code comments):
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-- Fix Siege Chat Window Spam Functions --
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Currently the siege chat window displays every single channel that has a type of "Chat". Due to addons like State of the Realm, which uses one of these chat channels to send area status updates every second, the chat window just displays alot of information that the user deosn't wish to see.  This fix reduces the channels down to the most common channels that players use to communicate whilst siegeing a keep, fort or city.

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-- Fix Glyph Window Positioning Functions --
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Currently the Glyph window (EA_Window_GlyphTracker) does not have the xml entry "savesettings=true" and therefore if it is moved by a user, the new location does not persist passed exiting the game.

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-- Fix Morale Button false fire Functions --
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If a Morale false fires (i.e. where the morale activates on the client but upon informing the server, it turns out the morale's conditions aren't met.  An example of this is a direct healing morale which is activated to heal a player but the player has died in the time it took for the information to be sent to the server), the cooldown animation is shown but the Morale abilities are not in cooldown.
The bug is that the cooldown animation is not clickable which prevents the user from using the morale when the cooldown animation is showing, even though morale isn't in cooldown.  
This fix simply enables the click to pass through the cooldown animation, enabling the morale to still be used if the cooldown animation is running when the morale ability is still usable. NOTE: This is not an exploit to ignore Morale Cooldown timers!!! The animation does not control the morale buttons usability but rather just adds a visual representation.

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-- Fix Backpack (Icon View) Functions --
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If you close the backpack on the crafting window and then exit the game, the next time you open the backpack window, the majority of the crafting icons are not selectable.
The bug is that the backpack window size is set to the default and not expanded to the approriate size based on the users crafting rank.

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-- Fix Scenario Starting Window Positioning Functions --
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Currently the Scenario Starting window (EA_Window_ScenarioStarting) has the xml entry "savesettings=false" and therefore if it is moved by a user, the new location does not persist past exiting the game.
Edit

Please remember to keep info in regards to HOW an addon works, what it SHOULD do in the description and all temporary things(doesn't work now etc.) in the comments.

Edit

Please remember to keep info in regards to HOW an addon works, what it SHOULD do in the description and all temporary things(doesn't work now etc.) in the comments.

VersionStatusChangesUploaderDownloads
1.1.0alphaIdrinth Thalui2165
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